Skins are appearances. They do not change damage. The value system prices how a skin looks and sounds, and it is separate from any combat ranking.
Pity, then the Pure Arrow exception
- Use an Arrow. The Stand roll and the skin roll are separate.
- The skin chance starts at 1 percent.
- Each Arrow you use adds 0.2 percent.
- A skin drop sets the counter back to 1 percent.
A Pure Arrow guarantees a skin for the Stand you are holding, then resets pity. Sell a Pure Arrow to the Black Market Dealer for $60,000 if you would rather have cash than a skin. Do not spend one while pity is already high.
The practical read of the counter: 50 Arrows add 10 percentage points. That is a long farm, which is why Pure Arrows exist.
NP and GP
| Term | Meaning |
|---|---|
| NP, Normal Points | The standard pink value on a skin |
| GP, Golden Points | Gold numbers. 1 GP equals 5 NP |
| What moves the number | Model quality, and whether the skin has its own sound, visual effects, battle music and pose music |
| Who maintains it | The game's tier-list team |
A bare "5" is useless until you know whether it is 5 NP or 5 GP. That is a fivefold gap.
The value lists and the tier lists are different documents. Value prices items. A separate obtainability list ranks how hard a Stand is to get, and that list is explicitly not a PvP ranking. The board stamp cited for those lists is 2025-06-27, so treat a list older than a major patch as a starting point.
The skins record currently documents 338 entries across the five parts, plus weapon skins and Halloween, Christmas, anniversary, removed and staff-only groups. Removed and staff entries cannot be earned now. This site does not reprint all 338 rows.
Other skin sources
- Arrow volume, for any Stand skin on the pity table.
- A Pure Arrow, when you want a skin for the Stand you already use.
- Weapon skins, which are a separate list from Stand skins.
- Halloween, Christmas and anniversary windows, for event exclusives only while that window is open.
